Understanding Dyslexia with “Try Being Me”

Dyslexia

Yesterday CBBC, the BBC site for children, featured a special series called My Dyslexic Mind on their Newsround blog. The series was directed toward students in an effort to educate them about the learning disability. Newsround also posted a guide to Continue reading

Happy Election Day! More Resources for the 2012 Election

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Happy election day, Technapexers! For those of you readers who are of voting age, remember: vote early, vote often. It’s still not too late to learn more about this year’s election. Over the past couple months we’ve been posting election Continue reading

Game Over: Remembering the Good Ol’ Days of Educational Computer Games

Oregon Trail

  An excellent paper published by the Joan Ganz Cooney Center has tracked the rise and fall of the educational games that everyone of a certain age (read: current 18 to 30- year-olds, roughly speaking) remembers so fondly. I’m speaking, Continue reading

Guest Post: In Terms of Tablet Use, Schools Are Most Interested In Price

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We’ve talked about the use of the iPad Mini in education, and today’s guest blogger Lenore Holditch discusses its price points and what it means for schools and districts choosing tablets. Lenore is a freelance writer and blogger who has Continue reading

Games in the Classroom By the Numbers [Infographic]

Games

In a new infographic from Online Courses, some data is revealed about the usage of video games in education. We’ve written about the concept on Technapex before, and soon I will post an article featuring some insights from some edtech Continue reading

An Unexplored Opportunity: Video Games as Educational Tools

GameControllers

Jackie Mader of The Hechinger Report’s HechingerEd blog wrote of a panel at last month’s NBC Education Nation summit where many educators brought up some concerns about the emerging technology of video games in the classroom. One teacher faced a Continue reading

How Games Influence Student Learning [Infographic]

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One of the leading schools of thought surrounding game playing in the classroom is MIT’s Education Arcade. In one of their most popular white papers, researchers found that “Game players regularly exhibit persistence, risk-taking, attention to detail, and problem solving, Continue reading

Teach the 2012 Presidential Election with Interactive Web Game

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In the months leading up to the 2004 election, it was a mark of pride to be 18 years old at my high school. Students in civics, government and history classes spent hours participating in mock elections and debates. We’d Continue reading

Teaching with Portals: Valve Announces Educational Steam Platform

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Video game development and digital distribution company Valve has announced Steam for Schools, an educational version of the popular PC game distribution platform. Educators can now sign up to be part of the beta program which includes a bare-bones version Continue reading

Flunk Students, Pay Off Your Loans in New Online Game

First Tutor

Campus E-mail From: Dr. Nathaniel Paynuss, Ph.D. To: My blockheaded teaching assistant Subj: Sarah Wonderland “Look what this uncouth dingbat wrote about me on The Face Book. Let’s see how she feels with a flat-line GPA! Fail her and we Continue reading