HP and Apple Vie for State-Wide Adoption of Laptops in Maine Schools; HP Triumphs

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Maine, the only state in the country who provides laptops to each and every student within its public schools, has chosen Hewlett Packard to be its preferred vendor under the Maine Learning Technology Initiative. Now, more than 70,000 students will Continue reading

MOOC Madness Reflection: A Student’s View from Inside UC Berkeley

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After attending the Technapex’s MOOC Madness event last Monday, I found myself both excited about the potential MOOCs have to expand the reach of higher education, as well as slightly sore about some of the assumptions that were made about Continue reading

Computers Can’t Help Close the Rich-Poor Education Gap

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Between 2008 and 2010, the state of California gave out computers to more than 1,100 sixth to tenth grade students across central California. The idea was to test an ongoing concern in 21st century education: kids without computers at home Continue reading

Google Releases Play for Education: App Store for Teachers

Image courtesy of The Verge

Apple’s app store and its thousands of iOS education apps have long dominated the K-12 education market, but this may not be the case for long. Today at the sixth annual Google I/O event, the company announced their Google Play for Education, Continue reading

I’m Going Back to School (Online) Part 1: Welcome Back!

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After months of keeping an eye on MOOCs from afar, I have taken the plunge and signed up for  a Coursera class—A Beginner’s Guide to Irrational Behavior, taught by Duke professor and TED speaker Dan Ariely. The course was suggested Continue reading

Hakitzu Lets You Fight Robots with Other Robots and Learn Coding, Too

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Educational game company Kuato Studios has unveiled its first coding game for kids called Hakitzu: Code of the Warrior. The game pits giant robots whose motions are controlled by increasingly sophisticated JavaScript commands against each other in a battle arena. Continue reading

To B[YOD], or Not to B[YOD]?

Photo courtesy of BYOT Network

Cheesy title; I know, but what do you expect from a former dorky English teacher? (Though while I’m no longer an English teacher, the dorky part still stands.) We covered BYOD (Bring Your Own Device) in the classroom several months back, and Continue reading

In Edtech, Solution to Digital Equity Remains to Be Seen

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In the education technology space, people are constantly talking about the latest device or technology tool used to improve student learning. And for good reason — there are constant changes in the space right now and a lot of justified Continue reading

World of ClassCraft is the Coolest Educational Game Ever Made. Ever.

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You would be hard pressed to find a teenager (particularly a teenage boy) who would rather go to school than play video games. For many years, edtech developers have tried to leverage that very simple choice between school and games Continue reading

A GLIMPSE into the Digital Future at USC

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Tuesday, the University of Southern California (USC), a leader in digital research and a TriplePoint client, hosted GLIMPSE, a technology showcase featuring rarely-seen research presentations and demonstrations from departments across the university. We were fortunate enough to attend GLIMPSE and Continue reading