Last year Kuato showed a preview of a title that integrated artificial intelligence technology licensed from SRI International which would adapt the level of difficulty to the player’s programming skill. That game isn’t finished yet, but the positive response to Hakitzu bodes very well for future releases from the company. A pilot program in New Jersey was well received, and hopefully more programs will follow.
Kuato is building a game based on research they conducted at schools throughout the U.S. and United Kingdom, which found (in an early frontrunner for understatement of the year) that students wanted learning tools that were “graphically rich, interactive, and challenging.” This effectively encapsulates the value of educational games on the whole—students engage with the fun of the game, and learning is a happy coincidence. Given the great early response to Hakitzu, we’ll definitely keep an eye on Kuato’s next release.