Fingerprint is a San Francisco-based company known for the Fingerprint Play platform, a suite of children’s games for iOS devices. Now the company has plans to expand its offerings to international markets and Android users after receiving additional funding from Corus Entertainment, bringing their total funds to around $7.7 million.
Fingerprint Digital launched in September 2011 under the direction of Nancy MacIntyre. When the iPhone came out in 2007, MacIntyre viewed the platform as perfect for kids.
“This device is in the pocket and pocketbooks of parents,” she said. “It was clear to me that mobile gaming for kids would become a big business.”
According to data the company gathered, the most popular time blocks where children play their games are between the hours of 4 and 6 p.m. Hmm, I wonder what’s happening during that time period? Perhaps a busy parent is preparing dinner and doesn’t want to be bothered?
Here, son, take this iPad and play Fingerprint’s Space Aliens, an alphabet and number sequencing game designed for kids ages three to five. Or go play Cavemen, a reading comprehension and problem solving game for kids ages six to nine.
Most Fingerprint games also include a unique feature that encourages family learning. The device sends updates to the parents about how the child is progressing in the game, and a parent can even record their own voice and leave an encouraging message for the child to find.
Check out Fingerprint’s full offering of games over at their website.